Archive for the ‘android’ Category

Control PC games from your Android Phone

Have you ever wanted to control PC games with your phone? Well we can show you the way 🙂 Our third year group project, MotionMote is all about controlling PC games via an Android phone. Of course this can be extended for other mobile OS platforms as well.

To start off with, let’s look at the concept behind the MotionMote. Most of the motion based system, such as WiiMote and PlayStationMove are not very popular in  computer gaming. Instead joysticks, joy pads and steering wheels are heavily used for PC simulation games, but they do not support motion detection. The MotionMote binds the funtions of game controllers and motion detectors, to create a virtual environment for PC simulation wirelessly.

The client (phone) and the server (PC) should be connected through a socket (ip address and port). Wi-Fi technology is used for the connection. Data is transmitted to the server via the phone, and then the server retransmit  data to PPJoy for further processing.

PPJoy is a virtual joystick driver. The server  requires this to be installed on the PC. It acts as a bridge between the server and the gaming application.

All the executables can be downloaded fromhere.

Technologies used

  • Android SDK 2.1(Mobile App)
  • .Net Framework 3.5(Desktop Application)

References – DroidPad

Other team members

  • Pragaladan Sivakumar (team leader – it was his idea 🙂 )
  • Rajeeva Uthayasankar
  • Irham Iqbal
  • Kreshan Rajendran

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